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NeXT TypedStream Data  |  1991-03-23  |  5KB  |  147 lines

  1. typedstream
  2. StreamTable
  3.     HashTable
  4. Object
  5. [20c]
  6. typedstream
  7. [867c]
  8. typedstream
  9.     HashTable
  10. Object
  11. GameBoardView
  12. HeaderClass
  13. %%%%i@@
  14. InterfaceView
  15. viewnib
  16. TileCountView
  17. FirstResponder
  18. firstnib
  19. checkSpelling:
  20. alignSelCenter:
  21.     unscript:
  22. pasteFont:
  23. runPageLayout:
  24. superscript:
  25. copyRuler:
  26.     copyFont:
  27. selectAll:
  28. pasteRuler:
  29. toggleRuler:
  30. showGuessPanel:
  31. alignSelLeft:
  32. paste:
  33. performClose:
  34. arrangeInFront:
  35. subscript:
  36. copy:
  37. alignSelRight:
  38. delete:
  39. orderFrontColorPanel:
  40. underline:
  41. performMiniaturize:
  42. gameInterface
  43. GameInterface
  44. genericobject_nib
  45. window
  46. gameBoardView
  47. tileCountView
  48. boardNumberTarget:
  49. undoClick:
  50. helpClick:
  51. againClick:
  52.     newClick:
  53. [4046c]
  54. typedstream
  55.     HashTable
  56. Object
  57. NibData
  58. @@@@s
  59. Storage
  60. {*@@}
  61.     [24{*@@}]
  62. File's Owner
  63. CustomObject
  64. Application
  65. MainMenu
  66. MenuTemplate
  67. *@*@ccc
  68. NeXTmj
  69. Matrix
  70. Control
  71.     Responder
  72. @:@iiii
  73. MenuCell
  74. ButtonCell
  75. ActionCell
  76. Info...
  77.     Helvetica
  78. ff@@#::s
  79. MainWindow
  80. WindowTemplate
  81. iiii***@s@
  82. Window
  83. Button
  84. Again
  85. CustomView
  86. GameBoardView
  87. TileCountView
  88. Tiles Remaining
  89.     InfoPanel
  90. Panel
  91.     TextField
  92. TextFieldCell
  93. Helvetica-Bold
  94. Version 2.0a, Mar-91
  95. by Dennis P. Glatting
  96. NXImage
  97. ScrollView
  98. ClipView
  99. ciifffcfffs
  100. [953c]{\rtf0\ansi{\fonttbl\f0\fswiss Helvetica;}
  101. \margl40
  102. \margr40
  103. {\colortbl\red0\green0\blue0;}
  104. \pard\tx533\tx1067\tx1601\tx2135\tx2668\tx3202\tx3736\tx4270\tx4803\tx5337\f0\b0\i0\ul0\fs24\fc0 NeXTmj is the second in a series of graphical games I'm porting to the NeXT (time permitting) making available on the archives.\
  105. NeXTmj is provided in source form.  I'm placing NeXTmj in the public domain so if you got it, it's yours.  NeXTmj is FreeWare.  Threaded Technologies or myself assume no liabilities.\
  106. The tiles come from xmj (from the MIT X11 distribution) and NeXTmj is modeled after xmj.  Other than that NeXTmj is all original work.\
  107.  NeXTmj is unique in that it is a NeXTStep application with its back-end objects written in C++.  Its intent is to demonstrate one technique for mixing Objective-C and C++ under NeXTStep.\
  108. Dennis P. Glatting\
  109. Threaded Technologies Inc.\
  110. 339 Wiltsee Avenue\
  111. Loveland, Ohio   45140\
  112. ...!uunet!tti!dennisg\
  113. NXCursor
  114. NXibeam
  115. Scroller
  116. _doScroller:
  117. @@@ffs
  118. Courtesy of:
  119. DThreaded Technologies Inc.
  120. 339 Wiltsee Avenue
  121. Loveland, Ohio   45142
  122. +Copyright, 1991, Threaded Technologies Inc.
  123. Button1
  124. Field1
  125. Field2
  126. VersionNumber
  127. ScrollingText
  128. Field3
  129. Field4
  130. Field
  131. GameInterfaceInstance
  132. GameInterface
  133. {i*@@@}
  134. [13{i*@@@}]
  135. hide:
  136. terminate:
  137. makeKeyAndOrderFront:
  138. helpClick:
  139. againClick:
  140.     newClick:
  141. undoClick:
  142. gameBoardView&
  143. tileCountView&
  144. window&
  145. delegate
  146. gameInterface
  147.